Masterclass of Decoupling: Diablo II Resurrected
Decoupling is hard work, especially when taken to extremes – as the team of Diablo II did when they decoupled the whole rendering stack of the original game from the rest of the engine to reuse both independently. Today I learned that Diablo II Resurrected is a true remaster: new 3D graphics, but the engine hasn’t changed. In an interview with Eurogamer, Rob Gallerani pointed out that